![]() For example, open-world games typically boast larger spaces of emptiness, allowing the technology to stream out one dense area to later make room for another. Map design played a part in the decision, too. In discussing the open-world nature of Frontiers of Pandora with IGN, Creative Director Magnus Jansén and Technical Director of Programming Nikolay Stefanov offered an explanation as to why last-gen hardware is off the table. Stefanov noted that Avatar's flying mechanics constitute one key reason for the focus on PC and current-gen, since soaring at fast speeds over the map means the highly detailed landscapes need to be streamed in instantly. Related: When Avatar: Frontiers Of Pandora Likely Takes Place On The Timeline That ambition rests at the heart of why only PC, PS5, and Xbox Series X|S versions are in the works. This project also allows the team to further explore its open-world chops, with a sprawling adventure meant to immerse players in the lush world of Pandora. ![]() ![]() Most notably, the Avatar title will employ a first-person perspective - a departure from Ubisoft Massive's comfort zone in the third-person Division series. Details remain sparse in many respects, but Frontiers of Pandora's first trailer offers a bit of insight with regards to what players should anticipate. ![]()
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